![]() It also grants +6 to Sigurd and all allies in the turn where it activated. This will apply even if Sigurd himself is defeated in battle! In addition to that, if his Special does trigger, he grants himself and his allies the ability to move 1 extra space on that turn. ![]() This is insane, as it effectively makes him able to cross the map very quickly. Sigurd's Special allows him to move 1 extra space during the start of the turn. The stat gap discussed above can also be seen here. Legendary Sigurd's damage reduction illustrated above. Grants Extra Movement Due to Holy Knight Aura This means that the damage reduction is only unavailable on melee units in the enemy phase. Hallowed Tyrfing's damage reduction will also proc on melee units IF he initiates combat. His weapon, Hollowed Tyrfing, will reduce their first attack by 40%, while his Crusader's Ward will reduce their second attack by 80%!Įven if you are using a blue unit, it's going to be extremely hard to punch through that much reduction. Legendary Sigurd comes with insane damage reduction when attacked by ranged foes. Huge damage reduction from ranged foes thanks to Hallowed Tyrfing and Crusader's Ward! It also accelerates his Special trigger and provides damage redcution effects discussed below. If you can, prioritize Legendary Sigurd's targets to make the most out of his power. and grants Sigurd guaranteed follow-up attacks.Hallowed Tyrfing provides bonuses against healthy foesĪgainst foes with HP ≥ 75%, Hallowed Tyrfing provides: This also means that healers cannot bring their allies' HP pools back up and neither will the Healing Tower heal units on Aether Raids. This means that units that have sustain Specials like Aether, Sol, or anything similar cannot heal themselves even if they engaged combat. This skill is a massive game changer, as he not only prevents enemy units from healing during and after combat, but he also inflicts【Deep Wounds】on his target and foes within 2 spaces. Fatal Smoke Prevents HealingĪ fairly new skill, Fatal Smoke 3, is available for Legendary Sigurd. Together, they make Legendary Sigurd very powerful in-combat. The former condition can be easily met especially in the starting turns of combat and the latter can easily be achieved thanks to Fatal Smoke's Deep Wounds effect. If one of these trigger conditions are active, it grants L!Sigurd +7 Atk/Def, and if both conditions are active it grants an additional +2 Atk/Def. It checks for the following trigger conditions: Legendary Sigurd Strengths Atk/Def Catch and Hallowed Tyrfing create a huge stat gapĬatch skills recently debuted, and the 4th Lvl. Additionally, being a Wind type Legendary Hero means that during Wind Seasons, other allies with a Wind Blessing will receive HP+3 when they appear in battle with Legendary Sigurd, and his total stats will be treated as 185. Legendary Effect raises Arena Score Eff.Īs a Legendary Hero, you will gain a Wind Blessing when summoning L!Sigurd. Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to his Atk minus the foe's Def stat. Legendary Sigurd is a close physical attacker (range = 1). Legendary Sigurd Roles, Strengths, and Weaknesses Legendary Sigurd Roles Sigurd - Fated Holy Knight Roles Note: Stats bonuses from skills are not taken into account. ![]() With a higher Atk stat, he will be able to deal large amounts of damage with Hallowed Tyrfing's guaranteed follow-up attack. We recommend a +Atk IV when merging Legendary Sigurd to 10. As long as he has +Atk, his bane is not really of much significance, but most of the time, Res is his best bane. One of Legendary Sigurd's main strengths lies in his ability to attack twice with Hallowed Tyrfing, so even a small change to his Atk stat greatly changes his overall ability. The best IVs for Legendary Sigurd are +Atk and -Res. If not, consider what stat your hero needs most. When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. ◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws See the IV Checker for All Units Legendary Sigurd Best IVs Recommended IVs Stat Unit’s HP cannot be healed through its next action. ![]() Foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target.
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